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Dire Hit
Dire Hit raises the critical-hit ratio stat of a Pokémon in battle by one stage. It can only be used once per Pokémon, per battle.
Game descriptions
- Ruby, Sapphire, Emerald:Raises the critical-hit ratio during one battle.
- FireRed, LeafGreen:Raises the critical-hit ratio of POKéMON in battle. Wears off if the POKéMON is withdrawn.
- Diamond, Pearl, Platinum, HeartGold, SoulSilver:An item that raises the critical-hit ratio of a Pokémon in battle. It wears off if the Pokémon is withdrawn.
- Black, White, Black 2, White 2:It raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
- X, Y, O.Ruby, A.Sapphire:An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
- Sun, Moon, Ultra Sun, Ultra Moon:An item that raises the critical-hit ratio greatly. It can be used only once and wears off if the Pokémon is withdrawn.
- L.G. Pikachu, L.G. Eevee:An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
- Sword, Shield, B.Diamond, S.Pearl:An item that greatly raises the critical-hit ratio of a Pokémon during a battle. It can be used only once and wears off if the Pokémon is withdrawn.
- Legends: Arceus:An item that sharply boosts the critical-hit ratio of a Pokémon during a battle. This effect disappears if the Pokémon leaves the battle.
- Scarlet, Violet:An item that can be used once to sharply boost the critical-hit ratio of a Pokémon in battle. This effect disappears if the Pokémon leaves the battle.