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Bone Club

GroundPhysical

Bone Club deals damage and has a 10% chance of causing the target to flinch (if the target has not yet moved). Pokémon with the ability Inner Focus or those behind a Substitute cannot be made to flinch.

Move data

Power

65

Accuracy

85%

PP

20

Makes contact

No

Introduced

Generation 1

Target

Targets a single adjacent Pokémon.

Game descriptions

  • Gold, Silver, Crystal:An attack that may cause flinching.
  • Ruby, Sapphire, Emerald:Clubs the foe with a bone. May cause flinching.
  • FireRed, LeafGreen:The foe is clubbed with a bone held in hand. It may make the foe flinch.
  • Diamond, Pearl, Platinum, HeartGold, SoulSilver:The user clubs the foe with a bone. It may also make the target flinch.
  • Black, White, Black 2, White 2:The user clubs the target with a bone. It may also make the target flinch.
  • X, Y, O.Ruby, A.Sapphire:The user clubs the target with a bone. This may also make the target flinch.
  • Sun, Moon, Ultra Sun, Ultra Moon, L.G. Pikachu, L.G. Eevee:The user clubs the target with a bone. This may also make the target flinch.
  • Sword, Shield, B.Diamond, S.Pearl:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
  • Scarlet, Violet:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learned by (2)