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MagnetonLv. 1
LuxrayLv. 1
MagnezoneLv. 1
PincurchinLv. 40
TadbulbLv. 40
BelliboltLv. 40
Sandy ShocksLv. 1
Iron TreadsLv. 1
Iron JugulisLv. 1
MiraidonLv. 1
Raging BoltLv. 21
Iron BoulderLv. 1
Iron CrownLv. 1
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EelektrikTM
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ToxtricityTM
MorpekoTM
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Electric Terrain
ElectricStatus
Electric Terrain creates a low-lying electric field lasting 5 turns, that prevents grounded Pokémon from falling asleep. The power of Electric type moves also increases by 50% while in effect. Grounded Pokémon are simply those that are not raised. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary. Electric Terrain is a terrain condition and can coexist at the same time as weather conditions, but not other terrain conditions. The move Nature Power turns into Thunderbolt under Electric Terrain.
Move data
Power
-
Accuracy
-
PP
10
Makes contact
No
Introduced
Generation 6
Target
Targets the entire field.
Taught by
Game descriptions
- X, Y, O.Ruby, A.Sapphire:The user electrifies the ground under everyone’s feet for five turns. Pokémon on the ground no longer fall asleep.
- Sun, Moon, Ultra Sun, Ultra Moon:The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
- Sword, Shield, B.Diamond, S.Pearl:The user electrifies the ground for five turns, powering up Electric-type moves. Pokémon on the ground no longer fall asleep.
- Scarlet, Violet:The user turns the ground into Electric Terrain for five turns, powering up Electric-type moves. Pokémon on the ground can no longer fall asleep.
