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Fire Spin

FireSpecial

Fire Spin inflicts damage on the first turn then traps the opponent, causing them to lose 1⁄8 of their maximum HP after each turn, for 4-5 turns. If the user holds a Grip Claw, the after-effects last for 7 turns. If a Binding Band is held, the damage is 1⁄6 of the target's maximum HP.

Move data

Power

35

Accuracy

85%

PP

15

Makes contact

No

Introduced

Generation 1

Target

Targets a single adjacent Pokémon.

Taught by

Game descriptions

  • Gold, Silver, Crystal:Traps foe in fire for 2-5 turns.
  • Ruby, Sapphire, Emerald:Traps the foe in a ring of fire for 2 to 5 turns.
  • FireRed, LeafGreen:The foe is trapped in an intense spiral of fire that rages two to five turns.
  • Diamond, Pearl, Platinum, HeartGold, SoulSilver:The foe becomes trapped within a fierce vortex of fire that rages for two to five turns.
  • Black, White, Black 2, White 2:The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
  • X, Y, O.Ruby, A.Sapphire:The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
  • Sun, Moon, Ultra Sun, Ultra Moon, L.G. Pikachu, L.G. Eevee:The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
  • Sword, Shield, B.Diamond, S.Pearl:The target becomes trapped within a fierce vortex of fire that rages for four to five turns.
  • Scarlet, Violet:The user traps the target inside a fierce vortex of fire that inflicts damage for four to five turns.

Learned by (81)