Ice Ball
Ice Ball deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn. If it doesn't miss, Ice Ball will deal 30, 60, 120, 240 and 480 base power damage each turn respectively. If the user has used Defense Curl in any previous turn (without switching out) then Ice Ball doubles in power, i.e. it will deal 60, 120, 240, 480 and 960 base power damage respectively. As Ice Ball has 90% accuracy, the chances of it being successful for each turn (with normal Accuracy/Evasion and no other interruptions) are 90%, 81%, 73%, 66% and 59% respectively. In other words, roughly 3 out of every 5 times Ice Ball is used, it will hit for the full 5 turns.
Move data
Power
30
Accuracy
90%
PP
20
Makes contact
Yes
Introduced
Generation 3
Target
Targets a single adjacent Pokémon.
Game descriptions
- Ruby, Sapphire, Emerald:A 5-turn attack that gains power on successive hits.
- FireRed, LeafGreen:A 5-turn rolling attack that becomes stronger each time it rolls.
- Diamond, Pearl, Platinum, HeartGold, SoulSilver:The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
- Black, White, Black 2, White 2:The user continually rolls into the target over five turns. It becomes stronger each time it hits.
- X, Y, O.Ruby, A.Sapphire:The user continually rolls into the target over five turns. It becomes stronger each time it hits.
- Sun, Moon, Ultra Sun, Ultra Moon:The user attacks the target for five turns. The move’s power increases each time it hits.
- Sword, Shield, B.Diamond, S.Pearl:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Scarlet, Violet:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
