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Razor Wind

NormalSpecial

The user of Razor Wind will whip up a whirlwind on the first turn. On the second turn, Razor Wind deals damage and has an increased critical hit ratio (1⁄8 instead of 1⁄24). If the user is holding a Power Herb, Razor Wind executes in one turn.

Move data

Power

80

Accuracy

100%

PP

10

Makes contact

No

Introduced

Generation 1

Target

Targets all adjacent foes.

Taught by

Game descriptions

  • Gold, Silver, Crystal:1st turn: Prepare 2nd turn: Attack
  • Ruby, Sapphire, Emerald:A 2-turn move that strikes the foe on the 2nd turn.
  • FireRed, LeafGreen:Blades of wind hit the foe on the 2nd turn. It has a high critical-hit ratio.
  • Diamond, Pearl, Platinum, HeartGold, SoulSilver:A two-turn attack. Blades of wind hit the foe on the second turn. It has a high critical-hit ratio.
  • Black, White, Black 2, White 2:A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
  • X, Y, O.Ruby, A.Sapphire:A two-turn attack. Blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
  • Sun, Moon, Ultra Sun, Ultra Moon, L.G. Pikachu, L.G. Eevee:In this two-turn attack, blades of wind hit opposing Pokémon on the second turn. Critical hits land more easily.
  • Sword, Shield, B.Diamond, S.Pearl:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
  • Scarlet, Violet:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learned by (41)