Rollout
Rollout deals damage for 5 turns, doubling in power each turn. The move stops if it misses on any turn. If it doesn't miss, Rollout will deal 30, 60, 120, 240 and 480 base power damage each turn respectively. If the user has used Defense Curl in any previous turn (without switching out) then Rollout doubles in power, i.e. it will deal 60, 120, 240, 480 and 960 base power damage respectively. As Rollout has 90% accuracy, the chances of it being successful for each turn (with normal Accuracy/Evasion and no other interruptions) are 90%, 81%, 73%, 66% and 59% respectively. In other words, roughly 3 out of every 5 times Rollout is used, it will hit for the full 5 turns.
Move data
Power
30
Accuracy
90%
PP
20
Makes contact
Yes
Introduced
Generation 2
Target
Targets a single adjacent Pokémon.
Taught by
Game descriptions
- Gold, Silver, Crystal:Attacks 5 turns with rising power.
- Ruby, Sapphire, Emerald:An attack lasting 5 turns with rising intensity.
- FireRed, LeafGreen:A 5-turn rolling attack that becomes stronger each time it hits.
- Diamond, Pearl, Platinum, HeartGold, SoulSilver:The user continually rolls into the foe over five turns. It becomes stronger each time it hits.
- Black, White, Black 2, White 2:The user continually rolls into the target over five turns. It becomes stronger each time it hits.
- X, Y, O.Ruby, A.Sapphire:The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
- Sun, Moon, Ultra Sun, Ultra Moon:The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
- Sword, Shield, B.Diamond, S.Pearl:The user continually rolls into the target over five turns. It becomes more powerful each time it hits.
- Scarlet, Violet:The user continually rolls into the target over five turns. This attack becomes more powerful each time it hits.
