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Spikes

GroundStatus

Spikes lays a trap of thorns around the foe, which hurts Pokémon switching in to the opposing field. It can be used up to three times to inflict more damage on incoming Pokémon, equal to a fraction of the Pokémon's HP as shown in the table. The move will not cause damage to any raised Pokémon. Raised Pokémon are any Flying types or those under the effects of Levitate, Magnet Rise or Telekinesis. Full details in glossary. Spikes can be cleared from the field by the moves Rapid Spin (around the user) or Defog (around the target).

Move data

Power

-

Accuracy

-

PP

20

Makes contact

No

Introduced

Generation 2

Target

Targets all Pokémon on the opposing field.

Taught by

Game descriptions

  • Gold, Silver, Crystal:Hurts foes when they switch out.
  • Ruby, Sapphire:Sets spikes that hurt a foe switching out.
  • FireRed, LeafGreen:A trap of spikes is laid around the foe’s party to hurt foes switching in.
  • Emerald:Sets spikes that hurt a foe switching in.
  • Diamond, Pearl, Platinum, HeartGold, SoulSilver:The user lays a trap of spikes at the foe’s feet. The trap hurts foes that switch into battle.
  • Black, White, Black 2, White 2:The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
  • X, Y, O.Ruby, A.Sapphire:The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
  • Sun, Moon, Ultra Sun, Ultra Moon:The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
  • Sword, Shield, B.Diamond, S.Pearl:The user lays a trap of spikes at the opposing team’s feet. The trap hurts Pokémon that switch into battle.
  • Scarlet, Violet:The user lays a trap of spikes at the feet of the opposing team. The spikes will damage opposing Pokémon that switch into battle.

Learned by (58)