Back to Moves

Heal Block

PsychicStatus

Prevents the opponent from restoring HP for 5 turns.

Move data

Power

-

Accuracy

100%

PP

15

Makes contact

No

Introduced

Generation 4

Target

Targets all adjacent foes.

Taught by

Game descriptions

  • Diamond, Pearl, Platinum, HeartGold, SoulSilver:The user prevents the foe from using any HP-recovery moves for five turns.
  • Black, White, Black 2, White 2:For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
  • X, Y, O.Ruby, A.Sapphire:For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
  • Sun, Moon, Ultra Sun, Ultra Moon:For five turns, the user prevents the opposing team from using any moves, Abilities, or held items that recover HP.
  • Sword, Shield, B.Diamond, S.Pearl:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
  • Scarlet, Violet:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.

Learned by (23)