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KadabraLv. 33
AlakazamLv. 33
LatiosLv. 36
MunnaLv. 43
GothitaLv. 40
GothoritaLv. 43
GothitelleLv. 45
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Telekinesis
PsychicStatus
Telekinesis raises the target into the air for three turns, guaranteeing that all attacks against the target (except OHKO moves) will hit, regardless of Accuracy or Evasion. The target gains the usual benefits of being raised, e.g. immunity to Ground-type moves. More details, including when Telekinesis can't be used, are in the glossary. The effect is cancelled if the raised Pokémon is hit by Smack Down.
Move data
Power
-
Accuracy
-
PP
15
Makes contact
No
Introduced
Generation 5
Target
Targets a single adjacent Pokémon.
Taught by
Game descriptions
- Black, White, Black 2, White 2:The user makes the target float with its psychic power. The target is easier to hit for three turns.
- X, Y, O.Ruby, A.Sapphire:The user makes the target float with its psychic power. The target is easier to hit for three turns.
- Sun, Moon, Ultra Sun, Ultra Moon:The user makes the target float with its psychic power. The target is easier to hit for three turns.
- Sword, Shield, B.Diamond, S.Pearl:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
- Scarlet, Violet:This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered.
